Showing posts with label Rock Band. Show all posts
Showing posts with label Rock Band. Show all posts

Saturday, June 19, 2010

A Very Fangirl Perspective on E3 2010

Eruditechick and Loquaciousmuse here, with our final thoughts on all things E3 2010. We tried out all of the new products from Nintendo, Sony and Microsoft and a slew of soon to be released games. Other highlights included meeting some of our favorite Tweeps, running into a nice lady from Rockstar Games who offered to send us Outlaw to the End shirts, and the Scott Pilgrim Kegger. Oh and coming into possession of a giant Sims 3 bean bag chair. That was all kinds of awesome.

Enjoy our wrap up and see you next year!

Favorites:

EC: Fable III. Rock Band 3. Nintendo 3DS. Assassin's Creed: Brotherhood. So I guess it was a spectacularly girly year for me at E3. I played just about everything I could get my hands on, and of those playable experiences, I took the aforementioned four away as my favorites of the convention.

Muse: Fable III, Rock Band 3, Nintendo 3DS, Assassin's Creed: Brotherhood, Green Day Rock Band
(yes I know it's out already), Your Shape for the Kinect



Hottie female hero

Fable III

EC: [This section will be cross-posted over at GameRant.com, with more footage and in-depth review of gameplay!] Fable III takes the solid interaction ideas and progression of character abilities established in Fables II and makes them organic and tactile. No longer is there a three foot buffer, a magic force field between your hero and the world. Everything from fighting to hugging to playing with your dog has become an exercise in direct contact. Like a combination of The Sims and Red Dead Redemption, suddenly your fabled hero can directly manipulate the world as they come into contact with it, instead of being a kind of warping force that passes by and generates a reaction. This major step forward in gameplay is going to be enhanced by the fact that your hero is fully voiced, something a certain Star Wars game is also- rightfully- getting much press for. The models have been reworked so your hero isn't quite as hulking and genderless. The world is as bright, vibrant and carefully animated as Fable II, but looks even more lush. Your quest and end goal, also, are better defined. At the end of Fable II, you must make a personal choice, but the end result is ultimately that you can continue gallivanting about, hero-ing or villain-ing as is your want, extorting people for money by jacking up real estate prices or killing waves of balverines til your blue in the face. The goal for Fable III is more personal, and the way you get there will have as much effect on the outcome as your arriving. The voice talent is also RIDICULOUS. I am so excited.

Muse: I too loved Fable 3 and probably terrified the lovely British Lionhead producers who had to deal with 45 minutes of non-stop questions from myself & Eruditechick. BUT THERE WERE THINGS I HAD TO KNOW, OKAY?!?!?! I wrote about everything we learned here, but wish I had gone back on Day 3 to chat some more. In Fable 2, you could marry anyone who wanted to marry you, regardless of gender, and subsequently sex them as often as you wanted (...well...as long as said spouse is in the mood, of course.), but the sweet sweet love makin in Fable 2 happened entirely through sound - the screen always went black when anything dirty took place. I wanted to ask and make sure that nothing has changed in terms of same sex love & marriage. I saw plenty of the demo's hot female hero kissing decidedly less hot men, but will she get to kiss women as well? Does the kiss/touch feature play a role in bedroom seduction or does the screen still go completely blank? Am I total weirdo for wondering these things?!?! Would it have been totally awkward for me to ask the producers a slew of avatar-sex questions?!!? Probably. But don't act like you aren't curious also. Punk.

Awesome new drum set

Rockband 3

EC: Pro Gameplay. In the words of Brodie Bruce, holy shit. Nevermind that the game looks beautiful, nevermind that all of your Rockband content dating back to the first game and including all DLCs, expansions and band-specific releases are exportable into Rockband 3, leaving you with a library of almost 2,000 songs, nevermind that the intricacies of gameplay- harmonies, difficulty levels- have been made exponentially more interesting- one of the controllers if a freaking Fender guitar.

Let me say that again. One of the controllers you can buy for the game is a Fender guitar, that plugs into an amp, and is a guitar. It's a guitar. It's an electric freaking guitar. And not just an electric freaking guitar. It's a goddamn Fender, and it's beautiful. This freaking electric Fender guitar also happens to be a game controller. In Pro gameplay, you are presented essentially with scrolling tablature. It teaches you how to hold chords, how to pick lines. It shows you what string to strum and what fret to hold. You play actual guitar. If you unplugged it from your console and plugged it into your amp and followed along on the screen, you would still be playing the song. Because IT'S A REAL GUITAR, ARE YOU PICKING UP WHAT I'M PUTTING DOWN? JFC, WHAT? WHAT? ARE YOU KIDDING ME WITH THIS SHIT? WHAT IS THIS, THE FUTURE?! WHAT?!

So I liked that.

Muse: Again, I'm right there with Eruditechick. HOLY FUCKING SHIT YOU GUYS. WE HAVE TO USE CAPITAL LETTERS FOR A REASON. THAT REASON BEING THAT PRO GAMEPLAY IS SO EFFING COOL YOU DONT EVEN KNOW TIL YOU SEE IT WHAT THE FUCK EFF.

We have similar ways of expressing our excitement, Eruditechick and I.

 For the specifics we discovered regarding Rock Band 3 - head here and prepare for your head to explode.

In terms of gameplay, I only tried out the keyboard and the drums, but I can tell you this much - with the addition of the symbols to the drum kit, drumming just got A WHOLE LOT MORE FUN. When you see a red, yellow or orange, I believe, you have the option of hitting its cooresponding symbol instead of the drum. This allows for a bit more flexibility & interaction and also makes you feel really cool. The keyboard was incredibly difficult for me at first, but by the end of the song, I had the hang of it. I'm looking forward to mastering the technique. I felt like I was in Josie and the Pussycats playing a keyboard up there and I LIKED IT.

Only PART of the line for Nintendo 3DS

Nintendo 3DS:

EC: Oh, that's right, it IS the future. It MUST be the future, because I'm holding what's one step away from a freaking holographic projection in my hands and using it to play with a puppy. While waiting in line at the Nintendo booth for my turn with the gadget that had been having its virtues be so vocally extolled since the press conference the day prior, I had a lot of time to think about what glasses-less 3D meant to me. In my head, I could see it. I could see a shiny square with a screen that had 3D images on it. I know what 3D looks like, this wasn't difficult. I had remarkable ease, during the waiting, conjuring a mental image of what the technology should look like. Should. Not necessarily would. Then they put it in my hands and it did. My mind was sufficiently blown. Other than the severe ghosting on even the gentlest of 3D settings for the Resident Evil non-interactive trailer, the technology was insanely effective. It's like peering into a diorama, and every once in a while something is thrust up out of it, into your face. Truly impressive, also, were the 3D camera capabilities which freaked me right the hell out and made me cackle in a rather unlady-like manner (quelle surprise!, cry those of you who know me and also happen to speak French), and the movie trailers. Tangled, in particular, the next 3D animated princess-centric fair from Disney looks almost painfully enjoyable, and even more so on the 3DS. Everything is probably going to be more enjoyable on the 3DS out of sheer principle.

Muse: Yes, we had to wait in line for about an hour and a fifteen minutes to get our hands on a 3DS, but it was worth every minute. It didn't hurt that Nintendo's booth was carpeted with white, plush happiness that was quite pleasant to sit on. I'd been dying to check out this new innovation, as, unlike Eruditechick, I couldn't for the life of me figure out what it could POSSIBLY look like. The idea didn't make sense in the head and I could not conceive of an image. When I finally looked at the 3DS screen, I was overcome with a sense of awe. Yes, you have to hold it a certain distance away to acheive the full effect, but a small price to may for utter brilliance. The first game I tried out was a Samurai fighting game, and all I found myself being able to say were things like "HOW THE FUCK" "WHAT THE FUCK" "HOLY FUCK"...you get the idea. I also tried a driving game (looked amazing, but I don't like driving games), watched some 3D trailers (How to Train Your Dragon) and gameplay footage (Kingdom of Hearts), took a 3D picture (I'm obsessed with it), took a photo of myself, which automatically modeled a 3DS Sims 3 character after me (fucking cool), and possibly my favorite bit - PLAYED WITH A 3D PUPPY. I was sad to have to say goodbye. Cause it looked like an actual puppy was stuck inside and it made me sad. Upon exiting the 3DS arena, my cohorts and I looked at each other and screamed loudly "SO. WORTH. IT." Cause it was.


Assassin's Creed: Brotherhood.

EC: I'm not saying it's okay to go around surreptitiously stabbing people in real life, or not-so-surreptitiously jumping off of rooftops and stabbing people as you fall upon them from great heights in real life, but I am saying that doing these things to people over XBox Live is going to make my life substantially more awesome. The environments are the same we loved so dearly in ACII, the character models are compelling and fun, and the system of who is killing whom and who is marked for death is satisfyingly complex, but presented in a straightforward manner. Do want.

Muse: I also loved this demo. Eight people got to play at once, two sessions in a row, one to learn the controls and one to actually go for it, doing your best to assassinate your target - one of the 7 people beside you. This mode was instantly more enjoyable than most Xbox Live games I've partaken in. Sure, I still got pwned by the dude who clearly plays a lot of Assassin's Creed or just stabs people a lot, but I also got one really badass aerial kill, for which I was awarded 400 points! The concept is this - Pick your assassin, pick your special ability. A photo of the person you must kill pops up in the upper right hand corner. There is a blue indicator that gets more full, the closer to get to your target. When you see your target, kill him (or her - YES, there is a playable female character!). Of course, it's never as easy as it sounds. You are not only a predetor, but prey yourself. As you are stalking your target, someone is stalking you, and more than once I found myself dead JUST as I was about to make a kill. Also, if you start running after your target, he is alerted and will in turn run away and find a place to hide. You also get points for successfully evading your predator once the chase is on. Special abilities include throwing knives, smoke bombs, changing your appearence, creating clones of yourself and more. I gotta say, it was also wonderful to revisit that universe, the controls, and the gameplay. I've missed you, Assassin's Creed, and it's only been about two months!

A whole lot more after the jump!

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Harmonix. Creators of Awesome - E3 2010


Eruditechick and I had the pleasure of not only playing various Rock Band games for a good hour and a half over the course of our two days at E3, but also getting to learn about some amazing new features Rock Band 3 will hold when it comes out this holiday season. Here are some of those awesome additions to the Rock Band franchise that will have you peeing yourself. I said pee.

- You can drop out or in at any time, without affecting the score or gameplay. If you often have Rock Band parties, as I do, you know annoying it is when the drummer takes 5 and no one else wants to drum. "B. B. B. B. B. B. A. A. A. A. scroll scroll scroll. A. A. A." will now become "B. A." Only someone as dorky as myself & my fellow Rock Band geeks would understand how awesome this is. So don't feel bad if you don't get it. It probably means you're cooler than I am.

-You can also change your difficulty at any time, mid-song, without receiving punishment. WIN.

- Library Filtering. You can now sort which parts of your library to access through a filtering system. Categories include decade, length of song, Rock Band game, number of vocal parts, etc. So if your third vocalist needs to run to the store, but said "don't play any songs from the 60s or 70s without me", you can say two vocal parts, and songs only from 80s, 90s and 00s and BOOM. Or if you wanna have 70s rock night, or wanna end your party with a super epic long song, but don't know off hand which are which - filtering is your new best friend.

- Can play all the songs ever. Of which there are like, 2000. That's a lot. One question that didn't get answered - can you use 3 part harmony, pro guitar and keyboard for the non Rock Band 3 songs. Because if so? .... Nothing I could say could possibly capture the excitement.

- Song Rating. You can now rate songs after you play them. The better the rating, the more likely the song is to come up during random play/set lists. The lower the rating, the less likely. The system will also recommend songs for you based on the ones you've rated the best. Do I need this? No. But is it awesome? Yes.

- Saving Set Lists. Yup. You can now save your set lists and share them with friends, challenging them to beat your score. Interactive mix tape!

- Party Options. First - the Party Shuffle. Filter it if you want. Put it on party shuffle. Random songs, customized to throw you songs you like or would like. Can skip any song that comes up if you don't like it without disrupting the flow of the game. Second - the "Road Trip" option, which allows you to create a two hour set list that acts a tour, and when you complete it, you actually win the game. It allows you and your friends to have a more concrete goal when you are having a Rock Band party. "Hey guys, Road Trip time!" Two hours later - "YAY, we won! Let's get drunk! Oops I'm already drunk. YAY!" See?

- Keyboard. Two octaves, 25 keys. Use your midi keyboard or use THIS ONE as your midi keyboard. Play keys mode where you only use five keys, much like the guitar or base or use pro keys mode and PLAY THE FUCKIN PIANO. Will this help me how to learn piano?!?!! According to the cute and ostensibly too-young-to-be-that-smart Harmonix dude leading the Rock Band 3 demonstration, after practicing Bohemian Rhapsody endlessly on pro keys, he sat down at a piano and was stunned to discover he could actually play most of it off the top of his head. AHHHH WANT.

- Pro Guitar. It's awesome. It's more than awesome. It fills my heart with joy. It's a real guitar. That you can play. And the game gives you ACTUAL TABLATURE on the screen. I already play the real guitar and I love the idea that now I can practice and learn new songs WHILE playing with my xbox and getting acheivements and knowing concretely how much I'm improving and at what rate. So. Controller. Real guitar. And ALSO you can use this guitar as a midi guitar. It's like three birds one stone, people. THREE god damn birds. ONE effing stone.

It'll probably cost me 500 bucks for all this, but whatever, I'm doing it. It's so much awesomeness rolled into one product, there's no way it can be too expensive for what you'd be getting out of it. Oh dear god, the WANT is strong in this one. This one being me. See full post

Friday, April 9, 2010

Rock Band + Green Day = AWESOMENESS




The final track list for Green Day: Rock Band is out!!! Unlike previous edition, there will be 3 complete albums; Dookie, American Idiot, and 21st Century Breakdown (plus additional downloadable songs).

Dookie (1994)
"Burnout"
"Having a Blast"
"Chump"
"Longview"
"Welcome to Paradise"
"Pulling Teeth"
"Basket Case"
"She"
"Sassafrass Roots"
"When I Come Around"
"Coming Clean"
"Emenius Sleepus"
"In the End"
"F.O.D."


American Idiot (2004)
"American Idiot"
"Jesus of Suburbia"
"Holiday"
"Boulevard of Broken Dreams"
"Are We the Waiting"
"St. Jimmy"
"Give Me Novacaine"
"She's a Rebel"
"Extraordinary Girl"
"Letterbomb"
"Wake Me Up When September Ends"
"Homecoming"
"Whatsername"

Warning (2000)
"Minority"
"Warning"


Nimrod (1997)
"Hitchin' a Ride"
"Good Riddance (Time of Your Life)"
"Nice Guys Finish Last"

Insomniac (1995)
"Brain Stew"
"Jaded"
"Geek Stink Breath"

21st Century Breakdown(2009)
"Song of the Century"
"21st Century Breakdown"
"Before the Lobotomy"
"Last Night on Earth"
"Peacemaker"
"Murder City"
"?Viva La Gloria? (Little Girl)"
"Restless Heart Syndrome"
"Horseshoes and Handgrenades"
"The Static Age"
"American Eulogy"
"See the Light"

Downloadable
"21 Guns"
"Know Your Enemy"
"East Jesus Nowhere"
"Last of the American Girls"
"?Viva La Gloria!"
"Christian's Inferno" See full post

Monday, April 6, 2009

Lego Rock Band? What's Happening?

Was flipping through my google reader and came across this from G4's The Feed,



According to Harmonix senior designer Dan Teasdale,

Think [Services} posted the wrong slides from his Game Developers Conferance presentation "Dirty Deeds Done Dirt Cheap: Design Lessons Learned From Rock Band" online. Think apparently posted an early draft of the presentation as opposed to the actual slides he showed at GDC. The online draft mentions Lego Rock Band. Judging from the slide, it's coming in 2009, between Rock Band Unplugged for the PSP and The Beatles: Rock Band.

I don't think I'm alone in thinking this is probably not true. The Feed mentions that Lego could be a nickname, code name, joke, etc and I agree. What would be the point of Lego Rock Band? It doesn't even make sense. Like, in any universe. Unless it's like...Legos and kids songs...so you are all Legos playing...kids songs? That's all I got.

So what the hell would a reason be for having Lego Rock Band? Can you think of one? And call me crazy, but there's no GH4 up there, right? So GH: World Tour is considered GH4? So why GH5 and not GH: WT2? Wait, whats GH: Modern and GH: Decades? and GH: VH? Van Halen? What's GH: GH?! And GH: BH? I'm so confused right now. Wait "!!!" ? Does that mean Rock Band for the band !!! ? Otherwise known as ChickChickChick? That would be awkward.

Well. In any event. Beatles Rock Band is gonna kick my ass and make me the happiest person alive. And Lego Rock Band is hopefully a joke. Time to research what all these random editions of Guitar Hero are.

Update: Okay, thanks to some research, I've concluded that BH is Band Hero...but I don't know how that's different from Rock Band and GH:GH Guitar Hero: Greatest Hits. Also...odd. Why would I buy that?

Update: It's confirmed! Leo Rock Band exists and is coming out this fall. Interesting. Here's the info from Kotaku
LEGO Rock Band is being developed by TT Games in a partnership with Harmonix and published by Warner Bros. Entertainment. The game is built (geddit?) around the theme: "Build a Band and Rock the Universe." The teen and tween geared game boasts some of these tunes: Blur's "Song 2", Carl Douglas' "Kung Fu Fighting", Europe's "The Final Countdown", Good Charlotte's "Boys and Girls" and Pink's "So What".

"We're thrilled to offer another LEGO branded gaming experience that will deliver humorous and social play for families and friends," said Henrik Taudorf Lorensen, Vice President, the LEGO Group. "LEGO Rock Band is built around the same values of imagination and family-friendly creative role play that is present in other LEGO videogames. It will deliver innovative new elements of game play that complement the fun of the Rock Band experience."
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