Crossposted and commissioned by Gaming Blend
Earlier this week marked the release of The Gunstringer, the first Kinect title from studio Twisted Pixel. The Austin-based company was looking to create a game that went past the casual nature of most Kinect titles and appeal more to the core players. As someone who has generally been unimpressed with how games have been using this motion technology, I was curious to see if one could actually break out of the box and hold my interest longer than five minutes. So did it? Let's break it down.
The basic concept of The Gunstringer is that we are participating in a puppet show starring the titular marionette with no name. The game opens following a woman into Austin's Paramount Theater as she takes her seat in a packed audience. The camera takes us back stage, where we see the actual, wooden puppet and follow it and its puppeteer through the hustle and bustle of opening night, and up on to the stage for the start of the game. From then on, there are occasional cuts to reaction shots of the audience to remind us where we are and provide a bit of comedy. Some have complained that this reminder completely takes them out of the game, but it didn't bother me in the slightest.
This charming concept lends itself extremely well to the Kinect because of how it figures in to gameplay. You use your left hand as if you were holding a marionette, lifting it to make the Gunstringer jump and moving it from side to side to make the Gunstringer, well, move from side to side. You use your right hand to engage in combat, whether it be with a gun, sword, flame thrower or fist. Knowing that you are "controlling a puppet" makes the idea of holding your hands out for 4 hours much more tolerable. The mere fact that logic is backing up the gameplay goes a loooong way.
Full review after the jump
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Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts
Tuesday, September 20, 2011
Thursday, March 24, 2011
Dragon Age 2: The Mass Effectening
AKA Dragon Age 2: The Consolizationing. Or Dragon Age 2: The Not Quite As Engrossing As Dragon Age: Origins And Not Quite As Cinematic As Mass Effect 2 But Still Quite A Fun Gamening. It has, as you can plainly see, many titles. My personal favorite is Dragon Age 2: Templar Boogaloo.
The non-spoilery rundown is as follows: You play Hawke, the young refugee from Lothering, who travels from Ferelden to the Free Marches city of Kirkwall in search of an ancestral home to reclaim. You play through the next decade of Hawke's life as he or she rises from impoverished nothing to become hailed as the Champion of Kirkwall. You make friends, you make enemies, you make money, you make corpses- typical fair for any adventurer, and in the end, you make some very big choices that have huge ramifications on the lives of the people of the Free Marches and, potentially, the world.
The game bears a passing familiarity if the only Bioware title you've played is Dragon Age: Origins. It kind of looks the same, sort of. It's much prettier- the characters are rendered in better detail and are largely more attractive (Highlite the text for a spoiler: Until you see Alistair in one of his cameos and go WHAT THE HELL HAPPENED?! NOT THE FACE. NOT HIS BEAUTIFUL FACE. The same goes for Zevran. Somehow, the characters from DA:O are not nearly as good looking as they were. It positively boggles the mind.) Their hair sways almost naturally as they talk or fight. It's quite charming. The environments bear a lot of the same structuring as DA:O, but are more lush, are fuller and more detailed, particularly the coasts and mountains. There are far, far fewer locals to visit, however, and this is disappointing. We finally see the world outside Ferelden (not counting the locations visited in the expansions for Origins), and find ourselves contained to one very small part of it. We have only one city to explore, one and sort of a half mountains, and one seaside. When new quests arrive, they only occur in the same recycled hotspots of each map. In terms of scale, DA2 is dwarfed by DA:O.
Despite it's uncanny, permeating and intentional resemblance to Bioware's other franchise, DA2 is similarly anemic in scope when compared to Mass Effect 2, the game on which DA2's conversation and decision-making mechanisms are based. The combat is pulled back enough to allow you to manage your entire group, not as much as in DA:O and is actually much more fun to play on a console than the first installment. In appearance and gameplay, DA2 is a very solid bastardization, taking what ostensibly should have been the best parts of Origins and ME2 and then fundamentally missing the point.
There are many places in which Dragon Age 2 succeeds. The characters are colorful and interesting, the combat is fluid, the decisions are hard, it's just that none of them reach the standard set in the two games that influenced DA2 the most. The character voicing is wonderful: Jo Wyatt moves seamlessly but distinctively through the noble, sarcastic and hard ass options, always managing to sound like the same character despite the extremes in the choices of response. Nicholas Boulton, for all that I'm only four hours into my dude!Hawke playthrough, seems so far similarly adept at managing this balance in the character. He has a nice voice, and unlike ME2, I don't feel obligated to make him a douche bag. Side note: If you haven't played ME2, do so, and play as dude!Shep, and make him as mean as possible, because nothing but hilarity will ensue. Howden, Roth, Emery, Kruger, Newman and Myles all deliver well nuanced performances as your hero's traveling ensemble, and their banter is interesting and human, but the truly stand-out performance of DA2- as Steve Valentine (Alistair) was of DA:O and Michael Beattie (Mordin Solus) was of ME2, is Brian Bloom as Varric Tethras. Regardless of who you decide to romance in the game, Varric will probably be the one relationship you care about the most. Roguish, charming, mercenary, laconic, sharp- Varric not only has one of the coolest weapons of the game, but is by far the best developed of the companions. He is also your questionably-reliable narrator.
Dragon Age 2 is a story being told. Varric, being interrogated by an operative of the Chantry, is recounting the tale of the Champion's involvement in the plot's main event. This leads to some truly wonderful moments, particularly when Varric lies. It's a device that works tremendously well for the story, and a unique take on linear gameplay, especially when massive time-jumps are involved, that I quite liked and that Bioware really has a knack for (see also: the opening act of ME2).
In so far as Romancing goes, your options are automatically doubled as most of your companions swing both ways. Very cool. I found the lack of interaction opportunities a little vexing, though. There was always something both fun and reassuring in the fact that at any point during our travels, my Grey Warden could turn to any companion and have a conversation. In fact, the player feels encouraged to do so throughout the course of Origins, because initiating random conversations, particularly in conjunction with gift giving, frequently led to fantastically written exchanges that you had no prompting at all to experience. It felt very organic, and was extremely cool. Being instructed by the game to talk to your fellows makes it feel like a mission, and this is mostly because one is usually attached to any chat you may have. I also miss being approached out of the blue by a companion with an issue or a question. Sometimes they'll show up at your house to give you a quest- your home and theirs having replaced a 'camp' where everyone congregates- but not often. The crew in ME2 felt more disparate, and each individual crew member was not so predictable or one-note as the DA2 companions are. This is not a comment on the performances, bear in mind, but the way the characters are written. They are cool and they are interesting, but not as cool or interesting as those in ME2. They are idiosyncratic and they are human, but not half so much as the characters in DA:O. This seems to be the ultimate trend of Dragon Age 2- the whole is not necessarily greater than the sum of its parts, but every component is somehow lacking when held up against its predecessors.
In ME2, I didn't mourn the random conversations that made DA:O so real and so engrossing. The game works seamlessly, and I didn't find any one part lacking, although during a second playthrough the planet probing aspect was tedious; In DA:O, I didn't mind not having a voiced main character, because the dialogue trees were so extensive and the performances by the companions so complete; and in both games, the mission was so grand, the tasks so epic, the world so vast that at times I felt overwhelmed by possibility, but never impatient- except in combat. Difficult fights in DA:O were messy and repetitive, and this has been vastly improved for console users in DA2, though I hear the PC gamers' experience has been less thrilling. As for everything else, DA2 just doesn't quite hit the mark.
Now, it can be argued that DA2 is a much more personal game. You're following one person's rise and possible fall in one city. Much like I think the Iron Man movies showed, a hero's journey can be personal and the stakes don't have to be world endingly high for the story to be grand and feel important. DA2's sort of doesn't, though, and at the end of the game I was left with the feeling that the choices I had made didn't really affect the outcome that much- everything is very binary in DA2. You are for the mages, or you are for the templars, there is no middle ground. At every major plot point, all the little things you thought you were doing, all the times you tried to be fair and balanced, go out the window and you're left with a black or white decision to make. So what's the point of all the little decisions in between? The overall experience just wasn't as fulfilling. This has nothing to do with any attempt on my part to replace human relationships or success in my career with video games. Shut up.
Overall, the game is very pretty and very fun, but fails to surpass what came before.
Now for the spoilertastic fangirly bits. You can stop reading now, I'll just be over here freaking out.
(More after the jump)
See full post
The non-spoilery rundown is as follows: You play Hawke, the young refugee from Lothering, who travels from Ferelden to the Free Marches city of Kirkwall in search of an ancestral home to reclaim. You play through the next decade of Hawke's life as he or she rises from impoverished nothing to become hailed as the Champion of Kirkwall. You make friends, you make enemies, you make money, you make corpses- typical fair for any adventurer, and in the end, you make some very big choices that have huge ramifications on the lives of the people of the Free Marches and, potentially, the world.
The game bears a passing familiarity if the only Bioware title you've played is Dragon Age: Origins. It kind of looks the same, sort of. It's much prettier- the characters are rendered in better detail and are largely more attractive (Highlite the text for a spoiler: Until you see Alistair in one of his cameos and go WHAT THE HELL HAPPENED?! NOT THE FACE. NOT HIS BEAUTIFUL FACE. The same goes for Zevran. Somehow, the characters from DA:O are not nearly as good looking as they were. It positively boggles the mind.) Their hair sways almost naturally as they talk or fight. It's quite charming. The environments bear a lot of the same structuring as DA:O, but are more lush, are fuller and more detailed, particularly the coasts and mountains. There are far, far fewer locals to visit, however, and this is disappointing. We finally see the world outside Ferelden (not counting the locations visited in the expansions for Origins), and find ourselves contained to one very small part of it. We have only one city to explore, one and sort of a half mountains, and one seaside. When new quests arrive, they only occur in the same recycled hotspots of each map. In terms of scale, DA2 is dwarfed by DA:O.
Despite it's uncanny, permeating and intentional resemblance to Bioware's other franchise, DA2 is similarly anemic in scope when compared to Mass Effect 2, the game on which DA2's conversation and decision-making mechanisms are based. The combat is pulled back enough to allow you to manage your entire group, not as much as in DA:O and is actually much more fun to play on a console than the first installment. In appearance and gameplay, DA2 is a very solid bastardization, taking what ostensibly should have been the best parts of Origins and ME2 and then fundamentally missing the point.
There are many places in which Dragon Age 2 succeeds. The characters are colorful and interesting, the combat is fluid, the decisions are hard, it's just that none of them reach the standard set in the two games that influenced DA2 the most. The character voicing is wonderful: Jo Wyatt moves seamlessly but distinctively through the noble, sarcastic and hard ass options, always managing to sound like the same character despite the extremes in the choices of response. Nicholas Boulton, for all that I'm only four hours into my dude!Hawke playthrough, seems so far similarly adept at managing this balance in the character. He has a nice voice, and unlike ME2, I don't feel obligated to make him a douche bag. Side note: If you haven't played ME2, do so, and play as dude!Shep, and make him as mean as possible, because nothing but hilarity will ensue. Howden, Roth, Emery, Kruger, Newman and Myles all deliver well nuanced performances as your hero's traveling ensemble, and their banter is interesting and human, but the truly stand-out performance of DA2- as Steve Valentine (Alistair) was of DA:O and Michael Beattie (Mordin Solus) was of ME2, is Brian Bloom as Varric Tethras. Regardless of who you decide to romance in the game, Varric will probably be the one relationship you care about the most. Roguish, charming, mercenary, laconic, sharp- Varric not only has one of the coolest weapons of the game, but is by far the best developed of the companions. He is also your questionably-reliable narrator.
Dragon Age 2 is a story being told. Varric, being interrogated by an operative of the Chantry, is recounting the tale of the Champion's involvement in the plot's main event. This leads to some truly wonderful moments, particularly when Varric lies. It's a device that works tremendously well for the story, and a unique take on linear gameplay, especially when massive time-jumps are involved, that I quite liked and that Bioware really has a knack for (see also: the opening act of ME2).
In so far as Romancing goes, your options are automatically doubled as most of your companions swing both ways. Very cool. I found the lack of interaction opportunities a little vexing, though. There was always something both fun and reassuring in the fact that at any point during our travels, my Grey Warden could turn to any companion and have a conversation. In fact, the player feels encouraged to do so throughout the course of Origins, because initiating random conversations, particularly in conjunction with gift giving, frequently led to fantastically written exchanges that you had no prompting at all to experience. It felt very organic, and was extremely cool. Being instructed by the game to talk to your fellows makes it feel like a mission, and this is mostly because one is usually attached to any chat you may have. I also miss being approached out of the blue by a companion with an issue or a question. Sometimes they'll show up at your house to give you a quest- your home and theirs having replaced a 'camp' where everyone congregates- but not often. The crew in ME2 felt more disparate, and each individual crew member was not so predictable or one-note as the DA2 companions are. This is not a comment on the performances, bear in mind, but the way the characters are written. They are cool and they are interesting, but not as cool or interesting as those in ME2. They are idiosyncratic and they are human, but not half so much as the characters in DA:O. This seems to be the ultimate trend of Dragon Age 2- the whole is not necessarily greater than the sum of its parts, but every component is somehow lacking when held up against its predecessors.
In ME2, I didn't mourn the random conversations that made DA:O so real and so engrossing. The game works seamlessly, and I didn't find any one part lacking, although during a second playthrough the planet probing aspect was tedious; In DA:O, I didn't mind not having a voiced main character, because the dialogue trees were so extensive and the performances by the companions so complete; and in both games, the mission was so grand, the tasks so epic, the world so vast that at times I felt overwhelmed by possibility, but never impatient- except in combat. Difficult fights in DA:O were messy and repetitive, and this has been vastly improved for console users in DA2, though I hear the PC gamers' experience has been less thrilling. As for everything else, DA2 just doesn't quite hit the mark.
Now, it can be argued that DA2 is a much more personal game. You're following one person's rise and possible fall in one city. Much like I think the Iron Man movies showed, a hero's journey can be personal and the stakes don't have to be world endingly high for the story to be grand and feel important. DA2's sort of doesn't, though, and at the end of the game I was left with the feeling that the choices I had made didn't really affect the outcome that much- everything is very binary in DA2. You are for the mages, or you are for the templars, there is no middle ground. At every major plot point, all the little things you thought you were doing, all the times you tried to be fair and balanced, go out the window and you're left with a black or white decision to make. So what's the point of all the little decisions in between? The overall experience just wasn't as fulfilling. This has nothing to do with any attempt on my part to replace human relationships or success in my career with video games. Shut up.
Overall, the game is very pretty and very fun, but fails to surpass what came before.
Now for the spoilertastic fangirly bits. You can stop reading now, I'll just be over here freaking out.
(More after the jump)
See full post
Labels:
dragon age,
eruditechick,
Game Review,
Video Games
Saturday, May 1, 2010
Thoughts From a Girl Gamer - Prototype [By Konoko Bailey]
Not going to lie. At first I was NOT a fan! The dialogue seemed sub par, the cut scenes made me feel like I was being brain washed, the lighting is often too dark ,making you miss out on seeing some great kills. But a co-worker of mine insisted that I continue…so I did. Turns out the game isn’t half bad. Once your earn enough points to fully upgrade Alex’s abilities, the game takes on a new face. But let’s just start at the beginning…
Prototype is an action adventure game developed by Radical Entertainment and published by Activision. Rated M17+ for it blood/gore, foul language, and inappropriate conduct. ;)
The game starts off with a cut scene of NY (Canal and Broadway to be specific). We quickly learn that 3 weeks ago a virus was let loose in Pen Station. Your character, Alex Mercer, woke up in a morgue with super human strength and abilities of unknown origins. There is a rapid spreading virus genetically altering humans into mega beast of all sorts. The military is trying to contain it the problem. And by “contain” of course I mean shooting to kill. Alex is caught somewhere in the middle, and often fights on both sides of this war. As NY descends in to chaos Alex searches for the truth...
Manhattan as we learned from “I am Legion” is a great place for an outbreak to occur. When all hell breaks loose just blow up the bridges and tunnel and it can all be contain! Presuming the infected don’t know how to use a boat of course. And if push comes to shove blow up the whole island….or want did I give away the ending of the game? Not quite, but you get my point. The game is hella predictable. Spoiler alert - The good guys are the bad guys, and the bad guys are the good guys. You of course find all this out through the progression of the game.
The dialogue gets a gentlemen’s “C”. I wanted it to be so much better, but it often fell short, and honestly could have just replaced words with grunting and inappropriate hand jesters.
More reviewing after the jump
See full post
Labels:
Activision,
Game Review,
Prototype,
Radical Entertainment,
Video Games
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